League Rules

*Rules subject to additions and changes

*All regular gym rules apply

Honor System

All League members must adhere to an honor system. There are no judges, so each team self-judges. We need everyone to be entirely honest regarding the rules, division placement, and the scoring systems. We will disqualify groups or individuals if we catch blatant cheating or sandbagging. The League is about fun; sandbagging and cheating make it less fun for everyone.

We will bump climbers into higher divisions for future challenges based on performance and scores if we feel climbers are not correctly placed.


The League challenges are redpoint style. This means that climbers are allowed to observe other climbers on routes, and many routes will have been routes climbers previously work on or have already climbed.

There may be some challenges where the number of falls count against the climber. In these cases, working certain moves or starting a problem mid-way to work a certain move DOES count as an attempt.

Checking In and Timing

Try to arrive ten minutes before your team’s slotted time (some challenges may take the entire 2.5 hours, most will be closer to 2 hours, allotting time for warming up).

Check-in with the desk. Pick up your scorecard.

Check to make sure you understand the weekly challenge. Ask staff to clarify anything you don’t understand. Check to make sure you know which wall section is off (the designated section to be reset during the week will not be available for scoring – These routes will also be marked).

Check the scoring spreadsheet. Write down the range of problems and scores that you can score for that week on your individual score sheet.

Record your start and finish times on your team score sheet and have someone on the desk staff initial the time.

Route Completion

Climbers only receive a score for a legal completion of a route.

A legal start is both hands on the start hold or both holds if there are two starting holds. The climber must be fully off the ground with feet established on the footholds or wall before beginning upward progression (no flying starts). Climbers are not allowed to use other holds or the wall to establish the start.

If a climber uses or touches another hold with hands or feet (willingly or not), the climb does not count for a score. This includes any dabbing on the mats. If the climber’s foot happens to brush past a hold, the route can be counted and scored as long as the climber’s movement or momentum did not change as a result of touching the hold.

For a legal finish, the climber must establish control on the top of the wall. This means the climber’s momentum has stopped, and able to hold without moving for 3 seconds.


Most challenges do not depend on the number of falls. In the case that number of falls does matter, if a climber falls due to a broken or spinning hold, that fall WILL NOT count against as an attempt. If the climber continues climbing after spinning or breaking a hold and then falls later in the climb, the fall will count against the climber.